Reality-on-the-Norm Template
For Adventure Game Studio 2.7 and up
By Edmundo Ruiz (netmonkey)
Version 1.0

Note: This version of the Template has been recomplied to be compatible with AGS 2.7


What's included:

- Custom icons
  Unlike the icons included with the RON GUI. These are based on AGS' default icons,
  but instead they're colored. I did this in order to promote the image of AGS through
  the Reality-on-the-Norm games, or something like that.

- Icons highlight when player points at a hotspot
  This is pretty self explanatory: When the player points at a hotspot, the cursor highlights
  red... except for the wait and pointer cursors.

- Custom GUI buttons
  These are quite similar to the ones in the RON GUI, except that they feature the "new"
  cursor sprites, and when the player moves the cursor on top of them, the background
  becomes a solid gray, except for Quit and help, which change into a colored background
  (colors mainly based on the windows XP look).

- Hotspot line
  For those who like displaying the hotspot name at the bottom of the screen, this feature is now
  included. However, it is disabled at first so you have to change the visible property to "Normal"
  instead of "Popup Modal".

- Custom Save/Load interface
  These are based on the Windows 95+ look of the "Open" and "Save as..." dialog screens. The code is based
  on GAC's save/load gui tutorial although it's been heavily modified.
  You can visit GAC (Greek AGS Community) at http://atticwindow.adventuredevelopers.com/

- Custom Inventory
  This is mainly based on the custom inventory window GUI included with the Blank Game template, but
  it has some extra added code and custom graphics.

- Mouse wheel support
  The Player can now use the mouse wheel if he has one to "enhance" his gaming experience. Instead of
  right clicking to change the cursor mode, he can scroll them up and down. Up goes to the previous
  cursor mode and down goes to the next cursor mode. He can also scroll up and down the inventory screen
  if necessary.

- Precoded RON sign intro screen
  The default RON sign intro screen featuring the ron midi by Mark "m0ds" Lovegrove is now included as a
  default intro screen. It also features extra code so that the user can't change the cursor mode or
  access the top bar GUI.

- Modified Skin color
  When Yahtzee made Lunchtime of the Damned, he changed one of the colors of the palette to make it more like
  a peach color, which he used for Elandra's, Davy's, and others' skin color. A lot of the characters are
  based on that modified color, where the original, if you import the Davy Jones character, would be a mustard
  color. I've corrected this inconsistency, so that the characters look good!

- Custom game icon
  The RON icon I made a while back that's basicly the RON sign.



If you find any bugs, or if you would like to suggest new features please report them to netmonkey@cellosoft.com